Laurent Courtines Free Online

Product manager for Oberon Media, Baseball Fan & Husband. A man with opinions on everything - but expertise in online products and online casual games.  
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The Seven Deadly Sins of Farmville (Why you need to stop playing)

Seven-deadly-sins-farmville
We love FarmVille! Its the game that we cover the most and people want the most news and information for.  Its also the most annoying, gets the most complaints and seemingly the most polorizing of all the Facebook games.  People hate it, but they can't stop playing.
If you are looking for reasons or motivations to leave the game, I've compiled the seven deadly sins of Farmville.

1.  Never ends.
Like a passage from the Bible, Farmville is a world without end.  It keeps on going.  We humans are trained for things to have a beginning, middle and an end.  FarmVille does away with that.  You farm will sit there forever until you come back or don't. If your friends have been playing regularly, you can never catch up. There are no rules.  Farmville is the Winchester Widow Mansion of games....you just keep on building

2. It doesn't work.
We continually ask our Facebook fans questions about their favorite games.  The number one issue they have is that the games simply fail consistantly.  Oh did an hour of harvesting? Game disconnects.  Just bought something you saved up for? Game doesn't load.  Need to log in to save withered crops? Game takes ten minutes to load,  Stories like this are consistant for all players and are a never ending source of frustration and anger for poor Sally farmer.

3. My friends hate me.
Farmville forces you to share game events, ask for gifts and generally annoy all your friends to progress.  Its annoying for your none FarmVille players.  If you don't know it now, I'm going to tell you, your non-farming friends hate you for it. I'm willing to bet that many a family dinner will end up in Farmville related fights over Aunt Gertrudes constant brown cow requests.

4. Its not good for you.
Gaming is supposed to be a relaxing diversion.  For most it is, but for some it can be an incidious tenticle down the path of addiction.  Its been written that some online game players will play a single game for 40-50 hours a week.  These folks are putting relationships, health and happiness in jeapordy for time on the farm.  In a recent study,  20% of game players admitted they were addicted.  Think Zynga is going to pick up the bill for that? 

5. Procrastination
We are in a bit of a transitional period in our economy.  People are losing jobs, working less hours or simply have given up looking for work.  FarmVille isn't helping! Facebook games are an easy diversion from the real work you need to do.  Instead of spending ten hours a week on FarmVille, spend ten hours learning new computer skills, you won't be out of work for long. 

6. Its work!
Sure its a diversion but doing well and making your farm look nice takes a ton of work.  Just like a real farm players check their clocks and wake up early just to harvest their fake crops.  Where is the fun in having an appointment with a game? A cottage industry of tools for players have cropped up to manage farmtime.  What? I need to manage my time in a game? Run that by me again? Why am I playing this, sounds like work to me.

7. Reinforces our materialism and wants of things we don't have.
Ok, its a bit of a political statement but so what!  FarmVille reinforces the feelings of what we don't have.  You go through the items and see this or that gorgeous item that will make farming easier and it costs real money.  Its just like walking past the Ferrari in the car lot.  These items pull at our desires wants and needs.  We feel like we're less of a farmer because we don't have this or can't afford that.   We go "visit" our friends farms and we see they have to latest shed or crop duster and we can't help but feel more envy.  FarmVille is purposfully (I believe) playing on our American materialism.  The want and need of things we don't have.  Things that when we get, don't really do that much. We just want the next shiny object.  Ever been to a real farm?  All it has is a house, a barm and maybe a shed. That's the real deal.

Filed under  //   Games   facebook games   farmville   zynga  

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Facebook Credits - Game Over, They Win

The micro-transaction economy is just beginning.  In the last two years we've gone from "no one is going to pay a dollar for a tiny digital image" to "Holy shit! People are paying $10 for a picture frame in a digital dollhouse!"
 
New companies popped up like poppy plants in Afghanistan to handle the torrent of transactions.  Facebook, completely caught off guard  by the fact that it had become the defacto gaming platform for the 2010's (by the way what the hell do we call these era's) didn't have any means of making any green off these huge games that we're sprouting like weeds on Facebooks blue and white lawn. 
 
About a year ago Facebook announced it would get into the transaction game with Facebook Credits.  Oh's and ah's could be heard as dreams of a new PayPal for the 21st century cropped up in many a eCommerce sites minds eye.  There was a catch....Facebook wanted and still wants a big piece of the action - 30% of every dollar.  Excitement was tempered by the golden gaming gooses of Playfish and Zynga.  Their thoughts? We're making money NOW and you clowns didn't even see it coming, now you want a 30% cut? Not so fast my friend!
 
All through this year however, Facebook has slowly but surely stamping out decension.  First, it inked a deal with CrowdStar, makers of the Happy series of games (Pets and Aquarium), to be the exclusive provider of microtransaction currency.  Ok, no big deal - CrowdStar was the new upstart stomping the Facebook game charts... Slowly but surely picked up momentum with smaller developers becoming part of the FB credits beta program.
 
And then this spring came the show down with Zynga.  With Zynga being by far the largest of the Facebook game companies with revenues rumored to be close to 1 billion dollars threatening to pull its games off of Facebook, Facebook and Zynga were panicked. Facebook worried that perhaps its fledging new age of currency would be dead on arrival and Zynga perhaps losing the most dynamic distribution channel in 20 years. Cooler heads prevailing - Facebook struck a five year deal with Zynga.  Sadly the terms of the deal are unknown - but is likely that Facebook is either getting a smaller cut of the FB credit pie for Zynga games or there is some sort of advertising give back to Zynga (Zynga is or was the largest advertiser on Facebook)
 
With Zynga in the fold, Playdom signed on for a five year exclusive with smaller but important developer Wooga getting locked up last week.
 
These moves have locked Facebook Credits into the gaming platform on Facebook.  The largest and third and fourth largest game companies on Facebook are now using Facebook Credits.  New players like Social Gold and PlaySpan do not stand a chance in this ecosystem. With the certainty in gaming secure you can expect Facebook Credits to expand outside of Facebook.  As we see in many areas online - it's winner take all. Google is search, Facebook is social networks and Apple is online music.  Once the tide turns it can be very hard to change it.  

I believe in a couple of years Facebook Credits may become the defacto online currency of the web. That is of course until something else comes along.

Filed under  //   facebook   facebook credits   facebook games   microtransactions   online games  

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Top 25 Facebook Games for February, 2010

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Just to keep everyone informed on the web. Big HUGE numbers for FarmVille. Now you know why you get some many updates.

Filed under  //   download games   facebook   facebook games   online games  

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