Laurent Courtines Free Online

Product manager for Oberon Media, Baseball Fan & Husband. A man with opinions on everything - but expertise in online products and online casual games.  
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Facebook Credits - Game Over, They Win

The micro-transaction economy is just beginning.  In the last two years we've gone from "no one is going to pay a dollar for a tiny digital image" to "Holy shit! People are paying $10 for a picture frame in a digital dollhouse!"
 
New companies popped up like poppy plants in Afghanistan to handle the torrent of transactions.  Facebook, completely caught off guard  by the fact that it had become the defacto gaming platform for the 2010's (by the way what the hell do we call these era's) didn't have any means of making any green off these huge games that we're sprouting like weeds on Facebooks blue and white lawn. 
 
About a year ago Facebook announced it would get into the transaction game with Facebook Credits.  Oh's and ah's could be heard as dreams of a new PayPal for the 21st century cropped up in many a eCommerce sites minds eye.  There was a catch....Facebook wanted and still wants a big piece of the action - 30% of every dollar.  Excitement was tempered by the golden gaming gooses of Playfish and Zynga.  Their thoughts? We're making money NOW and you clowns didn't even see it coming, now you want a 30% cut? Not so fast my friend!
 
All through this year however, Facebook has slowly but surely stamping out decension.  First, it inked a deal with CrowdStar, makers of the Happy series of games (Pets and Aquarium), to be the exclusive provider of microtransaction currency.  Ok, no big deal - CrowdStar was the new upstart stomping the Facebook game charts... Slowly but surely picked up momentum with smaller developers becoming part of the FB credits beta program.
 
And then this spring came the show down with Zynga.  With Zynga being by far the largest of the Facebook game companies with revenues rumored to be close to 1 billion dollars threatening to pull its games off of Facebook, Facebook and Zynga were panicked. Facebook worried that perhaps its fledging new age of currency would be dead on arrival and Zynga perhaps losing the most dynamic distribution channel in 20 years. Cooler heads prevailing - Facebook struck a five year deal with Zynga.  Sadly the terms of the deal are unknown - but is likely that Facebook is either getting a smaller cut of the FB credit pie for Zynga games or there is some sort of advertising give back to Zynga (Zynga is or was the largest advertiser on Facebook)
 
With Zynga in the fold, Playdom signed on for a five year exclusive with smaller but important developer Wooga getting locked up last week.
 
These moves have locked Facebook Credits into the gaming platform on Facebook.  The largest and third and fourth largest game companies on Facebook are now using Facebook Credits.  New players like Social Gold and PlaySpan do not stand a chance in this ecosystem. With the certainty in gaming secure you can expect Facebook Credits to expand outside of Facebook.  As we see in many areas online - it's winner take all. Google is search, Facebook is social networks and Apple is online music.  Once the tide turns it can be very hard to change it.  

I believe in a couple of years Facebook Credits may become the defacto online currency of the web. That is of course until something else comes along.

Filed under  //   facebook   facebook credits   facebook games   microtransactions   online games  

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Online Game Disruption: Don't Get Too Big

There are always advantages to being big - speed is not one of them.  It's my view that if your games website is part of a larger whole, you need to get yourself freed from that relationship.
The bigger and more established your site is, the less likely you will be able to change or move.  The online games world is moving fast right now. There is a huge value in being able to survey the landscape of games and being able to move. 
Big sites and established players are in weak positions and there for the taking in so many ways.  Many are late to viral (social) gaming, disaggregated distrubution or microtransations.  Move fast, attack weakness and get out from under your overlords.
Your site can't change in months - it has to change in weeks or days.  The faster you can extract yourself from a corporate parent the better.  Speed, agility and mobility should be your mantra!

What do you think? Am I nuts? Let me know

Filed under  //   online game disruption   online games  

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Top 25 Facebook Games for February, 2010

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Just to keep everyone informed on the web. Big HUGE numbers for FarmVille. Now you know why you get some many updates.

Filed under  //   download games   facebook   facebook games   online games  

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Online Game Disruption: Take everything, everything? EVERYTHING!

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We've yet to see a big portal or game site take EVERYTHING.  None of the older sites, have taken the long tail approach and accepted every game that comes their way.

Sure,  Kongregate is trying with it's tag line "The YouTube of Games" but they are still more of a niche.  Sure, Mochi Media takes everything but they are in the distribution business rather than a portal.
I am talking about a site that has the AAA traditional casual games,  mixed with the weird and wacky of the wild west Flash game market.
Think, MSN Zone + Mochi Media's Library.  How big a site could that be?   How many eyeballs could you get?

It goes back to the saying (no I don't know where it came from) "Aggregate or be aggregated"  The site that has 20,000 games with the filters to match the content,  will be the winner of the online game space.
Screw the YouTube of games,  I want to be the ESPN of online games!

Filed under  //   flash games   online game disruption   online games  

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Online Game Disruption: We don't need your stinking portal.

Since in and around 2001* big portals (AOL, MSN, Yahoo etc.) have been where a game developer needed to be in order to sell and make money in the downloadable game world. They needed the eyeballs and had no other way to sell their games.  The portals held all the cards and extracted heavy, heavy margins - up to 40%. 

Times however they are a changing!  In the last 2 years the price of downloadable games have dropped (iPhone is a big reason for that) and the developers have taken back control of their products.  Companies like Popcap and BigFish Games are becoming portals in their own right and creating verticle businesses where they create,  produce and publish their own games on their own sites.  They are able to sustain the lower price points because they never were getting that much money in the first place! Throw in the fact that there are more arenas to buy games (Steam and Amazon) and you've got a revolt. 

Big portals are a relic and we don't hold a big stick anymore.  If there is not a new way to make big money on downloadable games there is no way to sustain the size of the portals.  The bigger question becomes?  Why should I come to Yahoo Games?  AOL Games or MSN Zone? 

*In 2001 the online ad market crashed and it looked like the online game business was in trouble.  The download try before you buy model came in and sustained the online games industry for many years.

You got an answer?  Let me know.

Filed under  //   aol   download games   msn   online game disruption   online games   portals   steam   yahoo  

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